Omega Collar

Collar Help ::


Creating Artificial Intelligence Triggers and Commands

The current collar version is version 1.31

Trouble Tickets ::

Click here for Trouble Tickets, Tech Support and General Questions



OMEGA COLLAR HELP

1. Adding an Owner [usable by Slave and Primary Owner] [Available via the Menu System]

.add dom
.add owner

Scans the immediate area for people and presents a list of them. Click the name of the person that you wish to be added as an owner.
 
The first person to be added this way becomes your owner, subsequent people become secondary owners.

You do not need to specify a target for this command and the person you are adding as an owner must be near to you.

 

PLEASE NOTE:
It is not possible for the collar wearer to add themself as an owner. There are no restrictions on the commands the collar wearer can use if unowned so it is not necessary for them to be able to own themself.

 
WEB BASED INFORMATION:
The Primary Owner can see a list of all secondary owners on their web page. They can also freely remove any secondary owners.
Only the Primary Owner and the collar wearer have access to web based information.


REMOVING OWNERS: 
A Primary Owner can remove themself from their web page.
A Secondary Owner can be removed from either the Primary Owner or collar wearer's web pages.


STORAGE OF INFORMATION:
No owner information is stored in the Omega Collar.
All information relating to who wears the collar and who owns them is stored on our database.
All owner information is therefore shared with all Omega Collars belonging to the collar wearer.
It is NOT possible to operate multiple Omega Collars with different sets of owners.


CONFIDENTIALITY:
We will not reveal details on our database to anyone outside of a collar wearer / primary owner relationship.
We will only reveal such information to a primary owner that the collar wearer has permitted by the permissions they have set on their web page.

2. Command Structure [usable by Slave and All Owners]

For ease of use there are several ways commands can be structured. The following are all correct structures for commands:

[whole name] [command] or [command] [whole name] for example jane doe kneel1 or kneel1 jane doe
[initials] [command] or [initials][command] for example jd kneel1 or jdkneel1
[first name] [command] or [command] [first name] for example jane present1 or present1 jane
[use name] [command] or [command] [use name] The Use Name is defined via the online interface and can be set to anything. For example slut present1 or present1 slut
.[command] for example .kneel1
when used by the slave only their collar will respond
when used by the owner all of their slaves wearing Omega collars within range will respond

Use /9 to make commands invisible in the chat window, this can be changed on the .options or .report page
Please note: The the rest of this help file mostly makes use of the .[command] format except in cases where it would make sense to use a command specific to the slave in which case [first name] [command] is used. It is assumed that the owner will use .[command] to address all of their slaves' collars and [first name] [command] to address individual collars.

3. Compound Commands [usable by Slave and All Owners]

The collar has the ability to process multiple commands at once using the 'and' command. There are limits to the amount of information Secondlife scripts can process in one go and there are practical limitations in how long it takes to execute all of the commands.

.[command] and [command]
.[command] and [command] and [command]
for example .goto vanessa and kneel2 or .hug vanessa and kneel2

There are pre-defined compound commands available and these can also be stacked. The hug command for example actually executes .goto [target] and hug [target]. Bear in mind that when stacking multiple compound command togther with 'and' then you can potentially be executing a very complex command.

4. Triggering Animations [usable by Slave and All Owners] [Available via the Menu System]

There are many animations stored in the collar that can be triggered by either the collar wearer or their owner(s). Extra animations can also be added to the collar.

.anims lists the available animations in the collar
.[animname] triggers the names animation, for example .kneel2 or .present2

.relax
.stand

cancels the currently playing animation

Any animation that is prefixed 'ao-' is included for use in the collar's Animation Over-Rider.

PLEASE NOTE:
This is a BDSM collar and as such there are no Gorean animation available.
We have included kneeling and presentation poses more suitable for BDSM.
We don't have Gorean animations to be added to the collar although you CAN add your own.

5. Couples Animations [usable by Slave and All Owner] [Available via the Menu System]

There are many animations stored in the collar that can be triggered by either the collar wearer or their owner(s). Extra animations can also be added to the collar. The value for ~target~ is the first name, full name, partial name or initials of the person that is the targer for the couples animation.

.kiss ~target~ Causes the collar wearer to goto and kiss the target. For example .kiss vanessa or .kiss vanessa or .kiss iva or .kiss ip
.hug ~target~ Causes the collar wearer to goto and hug the target. For example .hug ivana or .hug vanessa vamp or .hug iva or .hug ip

.pet ~target~

Causes the collar wearer to goto and be petted by the target. For example .pet vanessa or .pet vanessa vamp or .pet iva or .pet ip
.pet2 ~target~ Causes the collar wearer to goto and be petted by the target using an alternate pet animation. For example .pet2 vanessa or .pet2 vanessa vamp or .pet2 iva or .pet2 ip
.subhug ~target~ Causes the collar wearer to goto and give a submissive hug to the target. For example .subhug vanessa or .subhug vanessa vamp or .subhug iva or .subhug ip
.crush ~target~ Causes the collar wearer to goto the target and be crushed under their boot. For example .crush vanessa or .crush vanessa vamp or .crush iva or .crush ip
.lookatme ~target~ Causes the collar wearer to goto the target and for the target to force them to look up the target. For example .lookatme vanessa or .lookatme vanessa vamp or .lookatme iva or .lookatme ip

PLEASE NOTE:
Using couples animations automatically moves the avatars towards each other so there is no need to stack them with a goto command.
You will have to manually face each other to align the poses as there is no facility within Second Life to rotate and align the avatars automatically.

6. Leash / Movement Commands [usable by Slave and All Owners] [Available via the Menu System]

The leash and movement commands in the collar are very advanced as collars in Secondlife go.

.leash  .chain Causes the slave to be leashed. The owner that is leashing them must be wearing the leash holder
.unleash  .unchain Unleashes the slave
.leashdist=[Number] Sets the distance for the leash and follow commands (e.g. for a 10m leash use .leashdist=10) [NEW]

.leash to ~target~
.chain to ~target~

Causes the slave to be leashed to a named object. The name has to be exact, for example .leash to chair would find an object called chair and leash the slave to it. In order for this to work it must be possible to rez objects in the area that the slave is being leashed to an object. Be warned, the leash goes to the center of the object, so if you leash to a tall object it will cause the slave to be lifted off the floor.

The movement commands allow you to control the movement of a slave, from making them go to a person to following them. The value for ~target~ is the first name, full name, partial name or initials of the person that is the target for the movement command.

.goto ~target~ Causes the slave to go to the named person.
.follow ~target~ Causes the slave to follow the named person

.follow me

Causes the slave to follow you
.come here Causes the slave to come to you
.go back Causes the slave to go back to their previous position before a movement command was used
.stay Causes the slave to stop following their current target

 

PLEASE NOTE:
The person leashing will need to be wearing an Omega Collar leash holder.
Only people that have access to the collar as a Primary or Secondary Owner may use the leash.
You cannot leash to an object called 'Object'.
Only the closest 16 objects to the collar wearer are detected when leashing to an object.
The collar wearer must be able to rez in an area for leashing to an object to work.

7. Rezzable Toys [usable by Slave and All Owners] [Available via the Menu System]

The Omega Collar contains a number of toys that can be rezzed on command. They are temporary in the sense that if the collar wearer logs off they will disappear. In order for the toys to be rezzed you need to be in an area that allows the creation of objects and does not have auto-return switched on.

.reztoy list Lists the available toys in the collar
.reztoy subball Rezzes the physics based Sub Ball

.reztoy cuddlemat

Rezzes a multipose cuddle / chill out mat - great for aftercare
.reztoy sexmat Rezzes a multipose BDSM sex mat
.reztoy cross Rezzes a St.Andrews cross
.reztoy displaycase Rezzes a Display Case
.reztoy whippingpost Rezzes a Whipping Post
.killtoy Removes all rezzed the toys within chat range (only works for collar wearer)


8. Bondage System [usable by Slave and Primary Owner] [Available via the Menu System]

The bondage cuffs combine submissive poses with a cuff set (either leather or rope) to give chained versions of various poses, in effect a full cuff system. The ropes / chains are automatically linked between the collar and/or cuffs depending on the pose used. There are currently 15 bondage poses.

.bondage <anim> Puts the submissive in the named pose and triggers the rope or chain textures

.bondage help

Lists the avilable bondage animations

.bondage relax

Releases the submissive from bondage

9. Restrained Life [usable by Slave and Primary Owner] [Available via the Menu System]

The slave needs to be using the Restrained Life viewer for Secondlife for these commands to work. The viewer can be downloaded from here

WARNING!

The Restrained Life features of this collar are quite oppressive and can lead to REAL emotional damage to the slave if used incorrectly. NEVER force a slave to install Restrained Life and be ABSOLUTELY SURE that they want these features used before they are activated. Only the slave may enable restrained life.
 

.rl menu Open the restrained life menu

 

PLEASE NOTE:
These features require that Cool Viewer or the Restrained Life Viewer for Second Life are installed. Both of these viewers are produced by third paries and not supported by us or Linden Labs. Installation of these viewers is entirely at your own risk.

The Restrained Life commands only function for the Primary Owner (with permission) and the collar wearer. The reason behind this is that a Secondary Owner could render the Primary Owner unable to communicate with the collar wearer and prevent teleporting etc therefore blocking them from their true owner.

Compatibility with Restrained Life should never be considered a primary reason for choosing a collar. Constant changes in both Second Life and indeed in the Restrained Life application means that at time Restrained Life features may be unavailable until the next update of the viewer and/or the collar. We strive to maintain compatibility but where changes to SL or Restrained Life break compatibility this will only be fixed at the next major collar update and we do not support Restrained Life beyond this.

At present all memory and settings for Restrained Life are collar specific. This means that each of your Omega Collars has it's own settings for Restrained Life. Database storage for Restrained Life settings and memory will be introduced in later versions.

10. Moods [usable by Slave only]

The mood system allows you to set your current mood. For most moods there is an initial animation followed by your face being animated every few seconds. Only the collar wearer can set their mood.

.mood off Cancel all current moods
.mood help List all moods
.mood happy Sets your mood to happy
.mood laughing Sets your mood to laughing
.mood crying Sets your mood to crying
.mood worried Sets your mood to worried
.mood afraid Sets your mood to afraid
.mood angry Sets your mood to angry
.mood surprised Sets your mood to surprised
.mood repulsed Sets your mood to repulsed
.mood bored Sets your mood to bored

11. Emotions [usable by Slave only]

When set to on the collar scans what you type / emote and reacts with animations. For example if you type /me claps your avatar will respond by clapping it's hands. We deliberately haven't listed the key words / emotes that cause your avatar to be animated, it's more fun that way :). Only the collar wearer can turn emotions on / off.

.emotions on Turn automatic emotions on
.emotions off Turn automatic emotions off

12. Style Options [usable by Slave only] [Available via the Menu System]

The styling options for each individual collar design are accessed by clicking the collar. Each collar has different styling options. Styling options are available to the collar wearer only.

13. Accessing the Online Interface [usable by Slave and Primary Owner]

There is an options page accessed by commands shown below.

.report Used by the Dom to get their slaves profile (reports from any/every nearby slave)
.options Used by the slave to view or change their collar options

If a Dom uses the report command on a slave, for example:    jane report  or  jbreport  or  .report
the Dom will get their own Slave Manager page loaded with that slaves info and all of their slaves links ready. 

If a slave uses either the .report or .options command their personal options page will load.

14. Adding Animations

You can add animations to the collar by rezzing it on the ground, then edit, open the contents contents tab and then sliding the animation in from your inventory. The new animation will then be available as a command, for example if you add an animation called 'leashme' then the command .leashme will activate the animation.
 

PLEASE NOTE:
Do not add an animation if the name of that animation exists as a command in the collar ('leash' for example).
Do not rez your collar on the ground if there are currently asset server issues in Second Life.
If a non-copy animation is added to your collar then your collar will become non-copy too.
If you are adding AO animation you will need to read the section on the Animation Overrider.
A person with modify rights can add transferrable animations to your collar but will lose ownership of that animation when they do.
It may take several minutes for the animation you add to appear in your collar. Be patient.
If you are adding couples animations you will need to use the knowledge management system to teach the collar how to use them

15. Collar Menu

The menu is a convenient way of quicky accessing some of the collar's feature at the click of a button.

  .menu Launch the menu

If you need quick keyboard access to the menu then you can create a gesture to launch it.

16. Advanded Titler [Can be used by Slave. Slave can grant Owner permission to use]

The Advanced titler allows you to display text above the head of the collar wearer.

.titler <text> Set the current title text. Use the | character to signify a new line (e.g. .titler Line1|Line2|Line3|Line4)

.titlercolor <color>

Change the text colour. Valid colors are red, green, black, white, cyan, orange, pink, purple (e.g. .textcolor purple)

.titleroff

Turn the titler off

.titleron

Turn the titler on

.titlerlist

List the current saved message in all memory slots

.titlersave<number>

Save the current title in the numbered memory slot (e.g. .titlersave1)
.titlerload<number> Load the title in the numbered memory slot (e.g. .titlerload1)

.titlersingle

Sets single control mode (only the slave can use the titler)

.titlerdual

Sets dual control mode (both the slave and owner(s) can use the titler)

.titlertotalcontrol

Sets total control mode (only the owner(s) can use the titler or change control modes). Total control mode can only ever be set by the slave

 

PLEASE NOTE:
At present all titler memory and use is collar specific.
This means that each of your Omega Collars has it's own settings for the titler.
Database storage for titler settings and memory will be introduced in later versions.

17. Poofer [Can be used by Slave]

Sometimes you just want something a little fun and the poofer certainly fits that bill. This allows particle effects to explode from a point above the submissives's head. This can either be triggered manually or set to automatic.

.autopoof on causes the poofer to react automatically with the auto emotions module

.autopoof off

stops the poofer reacting automatically

.poof <type>

causes the poofer to poof particles of the given type for a while, the valid types can be seen below

 

angry
cool
crazy
blush
huh

 

love
ninja
ohmy
rolleyes
sad

 

happy
tongue
wink
worried
wow

 

beer
hearts
love you
mmm
?

18. Knowledge Management [usable by Slave and Primary Owner]

Commands can be added to the collar database, use 'add knowlede' and its forms ( .ak, .add) and you will be taken to a web page. In use, the collar checks the database list first before its internal list, so standard commands like 'stand' or 'follow me', or any commands for that matter, can be changed to just the way you with to say it.
Use 'edit knowledge' and its forms, to change your new commands.

For expanded explanation  Click here --->

Creating Artificial Intelligence Triggers and Commands

.listknowledge .lk simple list of your Private and Public knowledge
.addknowledge .ak .add whole sentence or command (without parsing sentence)
.editknowledge .ek .edit sends you to the Matrix Manager for entire edit list
.edit knowledge for + [phrase]   bypasses Matrix Manager - ie.  edit knowledge for kneel
     
.listphrases .lp .phrases list of all your Private and Public phrases
.addphrase .ap for complex parsing - using target names or objects
ie.  hug ~target~
.editphrase .ep sends you to the Phrase Manager list for editing

19. Animation Override  ZHAO-II [usable by Slave and All Owners] [Available via the Menu System]

Left click the collar and slide a new animation into the content area if needed. 
Type the name of the animation used for the override into the 'default' notecard where appropriate.
For alternative override notecards, slide new notecard in (make sure the newcardname is all lower case and keep the name small (12max), it needs to fit on a dialog menu button.) and say: .aoload*notecardname
Use new format for creating alt ao notecards, using single line entries seperated by the | symbol (no spaces around anim names): 
    [ Walking ]Walkf1|sexywalk|DorkyWalk1
    [ Sitting ]CrossLeggedSit|FemaleSit1
Up to 12 walks, sits and ground-sits.  Open the "default" notecard for example.  Add as many stands as you want, until the script runs out of memory, will say:  0% memory free, while loading.

.aoon turns on AO
.aooff turns off AO
.aositon turns on sitting AO's
.aositoff turns off sitting AO's
.aonextstand shifts to next stand listed
.aorandomstands random shifting between stands
.aosequentialstands sequential shifting between stands
.aowalks drops down a dialog of listed walks for selection
.aosits drops down a dialog of listed sit animations for selection
.aogroundsits drops down a dialog of listed groundsits for selection
.aosettings shows current AO settings in chat window
.aoreset resets just the AO script
.aoload*<notecardname> loads a specific notecard ie.    .aoload*pony    (use lower case card names)
.aostandtime*<time> sets the time for shifting between stands ie.     .aostandtime*10
   
Valid AO Sets When loading AO sets with text commands the following notecard names should be used:

     male
     female
     seductive-normal
     seductive-ground
     model
     actionhero
     pony

20. Additional Omega Collar features [usable by Slave and Primary Owner]

Meet and Greet Controls
(remember, if your a Dom, a dot command affects a whole group; use names or initials)
Awareness: this is a radar driven system for general awareness of who is near and how to respond to them.

.beaware turns on awareness .beaware   .be aware   jane be aware
.beunaware turns off awareness .beunaware   .be unaware   jane be unaware
.awareness=10 sets radar range .awareness=(max.96)   jp awareness=10
.whosehere list of detected avatars after .beaware .whosehere   .whose here   jane whose here
  
Greeting Controls (greets only once)
.greet says greeting to new arrival .greet    .greeton  .greet everyone   jane greet everyone
.greetoff Stops greeting people .greetoff   .stop greeting    jane stop greeting
.resethist reset greeting/meeting history .resethist   .reset history
 
Going to new people
.meet walks to each new arrival .meet    .meeton   . meet everyone     jane meet everyone
.meetoff stops going to people .meetoff    .stop meeting     jane stop meeting
 
Announce New People
.announce announce arrivals outloud .announce    .announce whose here    jane announce whose here
.stopannouncing stop announcing arrivals .stopannouncing    .stop announcing    jane stop announcing
 
Chat Control
.chatmode tells current chat mode .chatmode
.publicchat sets chatmode to Public, anyone can hear .publicchat
.privatechat sets chatmode to Private, only you can hear .privatechat
.whisperchat sets chatmode to Whisper, only near can hear .whisperchat

Give Inventory

To give inventory to another avatar on command, first place object, script or notecard into the collar.
Next, use the .addphrase (.ap) command to create a parsed phrase.
In the 'First-Phrase' field type: .give (inv.object in collar) to     (or anyway you like to say, not nesc. to say object item)
then, select 'GiveInventory' for the Action and the actual inv.object in collar name for the Response.

Example:
First-Phrase: give hand-cuffs to
Action: 'GiveInventory'
Response: LockGuardHandCuffSet

21. Troubleshooting

The Omega collar contains very complex scripts and is dependant on Secondlife performance in order to function well. We've all seen how performance issues in Secondlife affect scripted object and items, the Omega Collar is no different in that respect. Most errors with the collar will right themselves given a little time (it's usually issues with SL that cause it).

General Diagnostic process:

Click here for Trouble Tickets, Tech Support and General Questions

Before you report a problem or ask for help perform the following steps and retry the collar after each one until it works:

1) For password issues when accessing the website see the Forgotten your Password or Didn't Set One? section below
2) If the collar is not responding at all see the Collar Not Responding At All? section below
3) For movement issues see the Having Movement Problems? section below
4) For AO problems see the AO Problemssection below
5) Remove and rewear the collar
6) Ensure the collar wearer is using current SL client (not Restrained Life etc)
7) Both people should relog (the person wearing the collar and the person the commands are interacting with)
8) Move to another sim
9) Check the secondlife blog for known issues with SL: http://status.secondlifegrid.net
10) Perform the General Reset shown below
11) Perform the Alternative General Reset shown below


General Reset:

1) Wear your collar
2) Right click the collar and select 'Edit' from the radial menu
3) Select the tools menu at the top of your screen and then select 'Reset all scripts in selection'
4) Wait for the pop-up window to say all scripts have reset ('Done')
5) Remove your collar
6) Wear your collar


Alternative General Reset (if a problem persists):

1) Rez your collar on the ground
2) Right click the collar and select 'Edit' from the radial menu
3) Select the tools menu at the top of your screen and then select 'Set all scripts to not running in selection'
4) Wait for the pop-up window to say all scripts have reset ('Done')
5) Select the tools menu at the top of your screen and then select 'Set all scripts to running in selection'
6) Wait for the pop-up window to say all scripts have reset ('Done')
7) Select the tools menu at the top of your screen and then select 'Reset all scripts in selection'
8) Wait for the pop-up window to say all scripts have reset ('Done')
9) Pick up your collar
10) Wear your collar

Forgotten your Password or Didn't Set One?

To be reminded of your password type .remind password
To reset your password type .change password

Dialogs and IMs will appear guiding you through the process.


Collar Not Responding At All?

Check the name of your collar and ensure it only contains alphanumeric characters and ( or ). If your colllar contains certain punctuation or non-english characters then communications with our server will fail due to limitations with XMLRPC. Most commonly this problem is caused by people remanimg their collar to something like Jane's Collar (the apostrophe stops communications).


Having Movement Problems?

Assuming you have tried the reset procedures shown above if movement problems persist try the following:

Anti-push scripts, movement locks scripts and certain HUDs/Gadgets in SL like Mystitool will interfere with the collars ability to move the avatar. Never add any scripts to the collar that restrict movement and if you are experiencing problems remove all other huds and attachments.

Sometimes SL loses track of an avatar and therefore scripts that use the avatar as a target fail (for example .leash, .follow me and .come here), in this situation the person who is the target of the script should relog which will re-register their avatar on SL.


AO Problems

External AOs and sexy walk replacers etc will interfere with the operation of the collar's AO and animations. Ensure that you either have your extrernal AO or the collars built-in AO switched off. External AOs will over-ride the animations in the collar, this is why they are called Animation Overriders. If you use an external AO you will need to switch it off when using the collar.


Try a new copy of the collar collar

If you have either the standard Omega collar or one of the style packs then the collar is copyable. You can re-rez the box and get another copy of the collar out and wear that.


Floating above the ground with poses

All SL animations are affected by a number of factors. The main one that affects kneeling poses is that when you wear high heels is that you float above the ground by the same distance as the height of your heel prims. The other factor is that poses don't adjust for how tall you are, which can make some people appear to float and others appear to have their lower legs in the ground. Linden Labs don't provide any method of adjusting pose heights within scripts unless a poseball is used.

Click here for Trouble Tickets, Tech Support and General Questions

22. Diagnostics Module [Can be used by Slave] [NEW!!]

Lets face it, Secondlife can be pretty unreliable and laggy at times. When lag gets extreme we sometimes get reports of errors with the collar which are caused by SL problem. To enable quick diagnosis of problems we're adding a diagnostic capability to the collar. The commands are:

.diagnostic sim Reports certain key factors about the sim

.diagnostic monitor on

Turns on the continual monitoring of sim performance (displays via the titler)

.diagnostic monitor off

Turns off the continual monitoring of the sim

 

Collar Features ::

 

  • New BDSM Kneeling Poses
  • New BDSM Display Poses
  • New Couples Animations
  • 73 Good Quality Poses
  • Web Based Collar Interface
  • Mood System (Show your current mood)
  • Automatic Emotions (Reacts to your chat and animates you)
  • Advanced Text Titler (Display text over the slave's head)
  • Advanced Leashing System
  • Stack Multiple Commands
  • Can Learn New Commands
  • Restrained Life Compatible
  • Built In Bondage System (Includes Cuffs)
  • Advanced Cage
  • Advanced Monitoring - Including:
    • Chat Monitoring
    • Sensor System (See who is near the slave)
    • Teleport Notification
    • Teleport Logging
  • Full Built In Animation Overrider
  • 6 Commercial Grade AO Sets
  • Built In Poofer (20 Poofer Effects)
  • Free Lifetime Updates